-Low close combat hit accuracy due to network lag is much improved. -Some Server CPU usage optimizations: Multiple server instances should perform better. -Fixed currently connected players being dropped at map switch in favor of new connections. -Remote Console application is now fixed. -Release of bound sockets works correctly. -Bug causing missing spawn points and Gray flags that do not change is fixed. -Bug causing soldier animation states to be dropped is fixed. -Reconnection problems fixed. -The ASEHost.dll "Failed to execute ASEQuery_init()" error is fixed. -No longer need to reissue the admin.enableRemoteConsole and enableRemoteAdmin commands every time the server restarts. -Bug in Standalone Server causing "Corrupted Data" error when hosting CTF on Bocage is fixed. -Added hit detection feedback: Client crosshairs blink with a small dot in the crosshair and additional cross-lines when the server registers a successful hit. -Dedicated server settings are saved properly. (Note: if Friendly Fire checkbox is turned off, the next time the dedicated server is started the check box will be checked, but the percentages will all be at 0%) -Remote Admin (admin connected to server as a player) does not have to authorize every time a new map starts anymore.