Battlecruiser Millennium Interview - interview
(hx) 06:56 PM CEST - Jun,28 2001
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VE has conducted an interview with Derek Smart, the always-outspoken creator of Battlecruiser 3000 AD and its sequel, Battlecruiser Millennium.
VE: What has the reaction been so far to the first part of the public demo to Battlecruiser Millennium?
Derek Smart: Well, at last count, the Episode 1 demo has had about 150K downloads since it was first released in March. In fact, I think File Planet alone got 30K+ downloads. For a niche title, I think that is good. The Episode Two demo released this past weekend has also served to further endorse the fact that yet again, I've come up with a very advanced product. Nowadays, gamers are getting sick and tired of all the crap that is being shoveled onto the shelves. As such, I think this is a good time to be developing titles that stray from the beaten path. Since I have a pretty substantial fan base, I'm pretty happy knowing that a small team of guys without multi-million dollar publisher funding and marketing muscle, can compete in the mainstream. The space sim genre has been in a slump since Freespace2, and while I don't think Independence War 2 is strong enough to make a dent, I do believe that with the release of the upcoming Bridge Commander (you gotta love Larry!!) and BCM, the space sim bar will once again be raised in terms of gameplay, technology and overall freedom of play style.
VE: When do you plan to release the other planned installments of the public demo and what will they add?
Derek Smart: I have just released the Episode Two demo which, for the first time, shows off the game as a whole. While the Episode One demo was space based, Episode Two is both space and planet based and has three scenarios. The final demo Episode Three, will focus mainly on multiplayer and is going to be as ground breaking as BCM currently is. As I've said before, nothing half-assed is ever going in my games and the multiplayer aspect alone is going to cause some stir - especially in it's seamless handling of space, ground, air, sea scenarios all integrated into its huge playing environment. [more] |