InGaming: The addition of paths within the gameplay was interesting and probably a welcome feature by most gamers as it introduced more depth to the gameplay, offering an incentive to replay the game again. Will this concept be retained and have there been any plans to try and improve on it? Ed & Peter: Branching missions structures, and thus branching stories, are always a tricky proposition. Providing choices can certainly enhance gameplay, but it almost always comes at the cost of the story. Kenji's initial moral dilemma prompted the creation of a game with more choices, something that this story didn't really have. We wanted to make the story as good as we could possibly make it this time around, so we made the rather hard decision of cutting the branching elements out of this game.