Q: One of the things that Rob talked about in the presentation [at BlizzCon] was the marketplace, which he presented as something for the mod community. But are you seeing that as perhaps an extra revenue stream and a way to monetise Battle.net for the company too? Paul Sams: It's certainly possible. What we're doing right now is building the feature set and we're building all the different elements of the experience. We're trying to figure out how marketplace is going to work exactly and how consumers are going to be able to interact with that marketplace. It's certainly possible that there could be a charging mechanism at some point. I don't have any real details about that right now, but it's certainly something we're looking at - we're looking at all sorts of possibilities for each of the areas of Battle.net. Q: Might it be a place where you could release smaller scale Blizzard products too, like pay-for assets? Paul Sams: Oh, it's certainly possible. I don't know if it's somewhere we would actually go because we do have this issue with focus. We've got four games in development, we've got our cinematic team, we've got Battle.net - that requires us to keep a lot of balls in the air. We don't want to make any big mistakes as you can imagine. So going and doing a bunch of smaller games pay-for there I think is a cool idea... whether or not we're going to be able to pull that off given the focus we want to keep on our big stuff, I don't know. Time will tell on that.