WP: Is there anything about the game that we haven't talked about that you wanted to add? PB: One thing that's also very interesting is how we see our customers. We see the game as the first step to a longer experience. We have an in-game store where you get free content or you can buy new content to the game, so it's a very integral part of the game that we will have a long post-launch campaign. I think people will be thrilled to see what's in that already. On day one, you will get some really cool stuff. WP: We saw the launch of Battlefield 1943 on Xbox Live Arcade, and that went well. Has there been any more talk at DICE about going back to those older PC properties for PSN and Xbox Live? Were you happy with what happened, or was it an experiment that didn't work out? PB: It started as an experiment, but it turned out to be much bigger than anyone could have anticipated. I think we're the best-selling Xbox Live title ever produced, and we got pretty good reviews. The customer feedback has been extremely good. From that perspective, it's a complete success, and you never know what will happen in the future. It's definitely something that we got a good taste from, so you'll never know what happens.
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