HomeLAN - What other content and gameplay elements will be seen in Atlantis? Florent Guillaume - I would like to speak about two features included into our gamemode. The first one is our reinforcement system which is in fact a sort of delayed respawn. Death players are only allowed to respawn by waves each 20 seconds. With that feature, we’re trying to emphasize team play so players don’t respawn alone and spread out. It will also make defender’s work harder by getting more powered assaults. The second feature is linked to the gamemode’s winning condition. Indeed, we included a point system to manage the end of the game. Each team starts the match with a certain amount of points which represent a sort of “respawn limit”. So when someone dies his team loose one point. At last but not least, when an objective is done, the opposite team will loose a big amount of points as if a step has been made in the battle.