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 Gameguru Mania News - May,08 2002 -  
Arx Fatalis Interview - interview
(hx) 11:41 AM CEST - May,08 2002 - Post a comment
HomeLAN has conducted an interview with Arkane Studios' Raphael Colantonio as he talks about their upcoming first person fantasy RPG Arx Fatalis. Here is a snip:
HomeLAN: There is suppose to be a great amount of interactivity in Arx Fatalis. Can you be more specific about this aspect of the game?
Raphael Colantonio: Something that I've missed for a long time as a player is the fact of acting in an environment where I can do anything, picking things up, trying to combine them, throw them away, see how things react.
We've spent quite a bit of time working on a script language that gives us the oportunity to code any single object of Arx and make it as interactive as we want (or as we can). Thanks to this system, we have a lot of object combinations, such as poisoning a weapon for example, by making a poison potion first (crushing some herbs, mixing it with water), then using the poison potion on the blade. The cool thing is that you won't have to do it, but we let you do it, just for the players who want to explore the world and try things out and discover new ways to do things.
This also means that any object you see in Arx will be movable or usable (including plates, forks, cussions, stones, mugs).
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