This adaptive AI means every mission you play really is different from the last, even if you're tackling the same objectives. There is no definitive way to complete a mission and even with the best strategy in the world you'll still have to think on your feet because the enemy's reactions change every time. Admittedly individual AI isn't all that great sometimes - occasionally enemy troops stand motionless even though the guy next to them has just had his head blown off - and computer-controlled team mates can screw up a well thought-out plan by firing too early unless you keep a tight grip over them. But overall it's a marked improvement over Flashpoint and will challenge even the most strategically minded player. In addition to the new campaign game and vehicles - and yes, the helicopter is a bitch to fly, but master it and you'll feel like a king - Armed Assault boasts a fleshed out multiplayer game that includes a welcome return of Flashpoint's meaty co-op mode. Played out as individual missions rather than a story-driven campaign, a handful of human players can team up to tackle the AI enemy, working together as a team to bring down the terrorist threat. Like Flashpoint it's important to balance out the weapons payload in your squad, ensuring there's at least one anti-tank grunt and one heavy gunner in its line up. And while it's certainly not ethical you can also steal equipment from fallen enemies and team mates, meaning it's by no means the end of the game if the guy carrying the rocket launcher kicks the bucket and the enemy is trundling around in a tank.