GC: Will you be overhauling the graphics engine and if so what will make it better and why? WW: We didn't need to overhaul the KrassT engine because it's pretty robust to begin with, but we added support for new features such as the plant system (we now can display up to 30 times the number of plants we used in AquaNox!). Plus we added support for more complicated environmental effects, and are now able to render high detail objects such as huge ships with more than 10,000 polygons.