Amnesia The Dark Descent Remaster Mod Key FeaturesEvery single texture upscaled up to 4 times.Remade some textures from scratchAdded many PBR materialsAdded a wide variety of floors and ceilingsRedone every single normal, specular and some height mapsmore objects now use cubemapsmore objects now use refraction including windowsUpdated shaders3D parallax effect (thanks to Deu Sex & sgi)Updates to some entities including:Fixed the ragdoll pigMore entities are now breakableBroken debris now doesn’t dissapear and is interactableAdded subtle variety to enemiesMore entities are now interactableLighting to every TDD map redone or tweakedEvery light sources now cast shadows including player’s lanternTweaked and upscaled most of the particle materials, and edited the .ps filesSmoke and other particle systems are now affected by light levelSmall changes to player controlsFixed small number of known map bugsAdded more reflectionWindows now reflect the interiorWater parts are now more reflectiveSome floors now reflect the interiorYou can see through windowsFonts are now sharperSome UI elements have been scaled downCut contentAdded some diariesAlso added some soundsAdded the original/unused soundtrackChanged some reverb soundsTweaks to scriptAdd sanity areas to places where they were needed the mostTweaked some monster spawnsOther minor tweaks (autowalk, lantern falling off the desk…)
Every single texture upscaled up to 4 times.Remade some textures from scratchAdded many PBR materialsAdded a wide variety of floors and ceilingsRedone every single normal, specular and some height mapsmore objects now use cubemapsmore objects now use refraction including windowsUpdated shaders3D parallax effect (thanks to Deu Sex & sgi)Updates to some entities including:Fixed the ragdoll pigMore entities are now breakableBroken debris now doesn’t dissapear and is interactableAdded subtle variety to enemiesMore entities are now interactableLighting to every TDD map redone or tweakedEvery light sources now cast shadows including player’s lanternTweaked and upscaled most of the particle materials, and edited the .ps filesSmoke and other particle systems are now affected by light levelSmall changes to player controlsFixed small number of known map bugsAdded more reflectionWindows now reflect the interiorWater parts are now more reflectiveSome floors now reflect the interiorYou can see through windowsFonts are now sharperSome UI elements have been scaled downCut contentAdded some diariesAlso added some soundsAdded the original/unused soundtrackChanged some reverb soundsTweaks to scriptAdd sanity areas to places where they were needed the mostTweaked some monster spawnsOther minor tweaks (autowalk, lantern falling off the desk…)