GS: What we know about the game's main character is that he's a crazy, cynical homeless guy. American, where did that character profile come from? AM: Ha! It came purely from my experience living in Los Angeles. To be honest, the game concept was inspired by a billboard that I saw while driving along Sunset Boulevard one day. There, hanging above the glitz and glamour of the Sunset Strip, was an overly PC billboard that inquired, "Bioterror attack. Are you prepared?!" And I thought to myself, "Uh, no." At that moment, I decided to create a game about the current American "fear culture" and have it presented through the eyes of the ultimate reluctant hero...a man who's given up on humanity and himself.
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