Announcing BaiJiu Racer - An MMO-lite racing game concept with China as the core theme. The concept has been in focused pre-production for the past three months here at Spicy Horse. Working with our Chinese publishing partner ICEE we’ve crafted a solid Game Design Document, Technical Design Document, Art Bible, Visual Target Demo, and Development Plan. Together these materials constitute a compelling pitch for a title we think will be a strong competitor in the worldwide, lite-MMO, online racing category (think "Kart Racer"). A lot of teams dream of a "Mario Cart" or "KartRider" killer - and we think our concept goes a long ways towards being a viable contender. For one, it’s the first Chinese cart racing game developed with an authentic and original Chinese art style, set in real-world locations, and featuring some of the funkiest racing vehicle designs the world has ever seen (inspiration coming from actual Chinese vehicles). We’re focusing on semi-realistic (and fun) physics-based racing dynamic, going light on the power-ups, and throwing in a lot of visual action. Check out the art and video to see the result. A few key features and differentiators: * Distinctive art style featuring a timeless portrayal of everyday Chinese people and locations * A clean and clear graphic style for UI * Core gameplay focused on skill-based racing, avoiding fun-killing power-ups * Strong narrative backbone and emotional drama - "everyone can be a hero" * Unique and interesting vehicle designs based on real-life Chinese vehicles * Track locations that reveal a China few foreigners have seen * Risk reduction in production through use of 3rd-party tools and engine (UE3) * A fast and efficient project schedule built on Spicy's proven development processes