Steamroller is an experiment in increasing the vertical dimension of close urban combat. Typically military online games max out around three levels of play space, but Steamroller offers six height levels of game play. Accompanying the vertical attributes is the see through level concept. Despite being packed with buildings, a player can view and interact with the other side of the map due to holes left by previous battle damage. By default this map requires an above minimum specification machine; however, when trying to increase frame rate one of the first things one should do is turn off projectors. The map will not be as visually detailed, but will still be immersive. One can further enhance performance with the usual means such as dropping screen and texture resolution. Objectives are sensitive areas containing information or equipment resources. Rather than securing one item, you are securing the area, so the capture area is larger than usual. Going too close to one particular item in the back of an objective area may cause you to be unable to perform a capture.