It's not just cars and petrol you can set on fire, either; everything in the game that looks like it should burn, will. This is particularly useful in darkened interior segments where light is at a premium and you are faced with photophobic enemies, and it becomes essential if you happen to have forgotten to pick up some new batteries for your flashlight. One neat example of this was being able to smash a wooden table using a fire extinguisher, pick up one of the table's legs--with a healthy section of tabletop still attached--and then set it on fire to act as an impromptu flaming torch. This not only served to scare off one of the game's more sinister enemies (who took the form of a shadow creeping across the floor), but also acts as a weapon if swung at speed, as well as a method for spreading fire into other areas easily. If you're feeling particularly creative, it is possible to kill the shambling zombies in this segment by first spraying them with fuel, then hitting them with your flaming table leg, resulting in a satisfying burst of flames over the area the fuel was sprayed, followed by the rest of the creature going up in smoke. Once you pick up an object its movement is controlled via the analog sticks, so you can just as easily warily hold the torch out in front of you to light your way as you can rapidly swing it round. This control method is needed for the game's various challenges; one of the first we encountered required us to use a crowbar--one that had just been used to bludgeon a most unpleasant-looking creature to death--to slowly and carefully pick up a dangling electrical cable from a pool of water and drape it over a nearby barricade. Even at this early stage, the controls looked to be both intuitive and responsive. The game also features fast-paced action sequences. One we saw involved jumping into an instantly recognisable New York yellow taxi and driving it through the streets of New York as the buildings fall apart around you, segments of the road blow up, and other cars cartwheel over you as they get caught in explosions and hit by falling rubble. Another segment we saw involved rapelling up the wall of a chasm that's opened up, with your rope being attached to a freshly crashed helicopter. Rappelling up will involve swinging to dodge falling rubble, adjusting your position as the helicopter shifts position among the rubble above, and leaping clear before the structures holding it in place finally give way.