GD: Do you feel the current, available games justify someone going out right now to spend $300 for PhysX? Why? Agiea: Yes, PhysX is giving you something new that wasn't previously possible. That's the value of PhysX. Physics as a technology category is shaping up to be the next big thing in gaming and AGEIA PhysX is the only way for gamers to get an entirely new experience in which literally 1,000s of objects of different types can move, collide and interact. You have many choices of how to spend your $300, but the results are largely incremental. With PhysX, you can change the game experience and if you purchase today, you not only enjoy physics right away but will also have the foundation for new games and updates as they roll out from this point forward. Remember, there are over 60 developers planning to deliver as many as 100 PhysX-accelerated game titles from now through 2006 and into 2007. I'm not sure I've ever seen a brand new technology category like this being supported to this extent by leading content providers. Secondly, there are PhysX enabled games available today including: Ghost Recon, Advanced Warfighter (Ubisoft) - Added physics effects throughout Ghost Recon CellFactor game demo - Full gameplay physics with a modder program just initiated. City of Villains (NCSoft) - An update with explosive effects of player powers Bet on Soldier (Kylotonn) - An update with cool new fluids in gameplay Rise of Nations: Rise of Legends (Microsoft) - Soon to be available In addition, over 20 games, including Epic's Unreal Tournament 2007, have been publicly announced as supporting PhysX and we expect at least 20 more to hit store shelves in 2006. That doesn't even count what we'll see in 2007. And with leading game engines like Unreal Engine 3, Emergent's Gamebryo and Bioware's Eclipse, the possibilities get even bigger. If players like Dell, Alienware, Falcon Northwest, Systemax, Velocity Micro, Voodoo PC, BFG, ASUS and ELSA are behind this, you know it's real.