- The Yankee Group forecasted advertising in games is expected to rise to
$800 million in 2009 from nearly $120 million in 2004.
- $266 Million, or more than one-third of advertising in games in 2009, will
come from "advergaming," when advertisers create a game around a product rather
than place their brands within a well-known title, according to Yankee Group
senior analyst Mike Goodman at the Advertising In Games Forum.
- Mitch Davis, chief executive of video game ad network Massive Inc., told
the audience video game advertising would top $1 billion in the United States by
2010, and approach $2.5 billion worldwide.
- There are 100 million game capable cell phones are currently in the
marketplace. 65% of the population owns a cell phone. And the turn over or
replacement rate of cell phones is every 16 months, reported Anita Frazier,
Entertainment Industry Analyst, NPD Group, at the Advertising In Games Forum.
Every cell phone being sold on the market today is game capable. So within 16
months all cell phones in the marketplace should be game capable.
- The top selling 2004 game titles according to the NPD Group: 1. Grand
Theft Auto San Andreas ? 5.5 million sold since launch, 2. Halo 2 on X box ? 4.5
million units sold since launch, 3. Madden NFL 2004 on PS 2 ? 3.5 million units
sold since launch, 4. ESPN NFL 2K5 ?1.6 million units sold since launch, 5. Need
for Speed Underground 2 ?1.7 million units since launch
- Top selling PC title of 2004: Sims 2 with 750,000 units sold., reported
NPD Group at the Advertising In Games Forum