Gameguru Mania Updated:12:38 AM CET Feb,24
66 lottery login

91 club

okwin

bdg game

55 club

Playbonus.ca
CONTACT
Please e-mail us if you have news.

(c) 1998-2026 Gameguru Mania
Privacy Policy statement
SEARCH:
 Gameguru Mania News - May,01 2007 -  
Action games are broken, let's fix them! - briefly
(hx) 10:07 PM CEST - May,01 2007 - Post a comment / read (1)
Gamasutra takes a look at the whole "action" game thing and discusses toning down the difficulty to make games more accessible. Here's an excerpt:
So what is the problem with action games? I think a big part of it, as with a lot of other design issues, is our heritage in the arcades, when we had to make money by forcing the player to lose frequently. Arcades are dead, but the arcade design mentality is still with us, and it's an outmoded approach.

Games are typically hard for one or both of two reasons: their user interface is awkward or complicated, or their core mechanics are set up to make the challenges difficult to overcome. Let's look at each of these in turn.

If you want to make an action game accessible, either to the handicapped or to the merely thumb-fingered like myself, think very carefully about the user interface, especially button assignments. I won't touch most fighting games with a bargepole - they require me to memorize a complex sequence of button-presses and to execute them rapidly within a very narrow time window. That might be worth it if I got a big bang out of beating people up, but I've never found fisticuffs rewarding in any case. I prefer shooting them with powerful long-range weapons.

One thing I hate about a lot of action games is that if you miss a jump and fall down in a canyon (assuming you survive), you have to hike all the way back up to the top, typically repeating several more jumps along the way, before you can try again. Once again, that just punishes the player who's not very good, without providing any compensating benefit to players who are good.

This brings up the issue of landscape design. While we can easily adjust hit points, powerups, enemies, and a large number of other internal variables to make a game easier, we typically supply only one landscape. But the landscape is often the biggest problem. It's the source of the infamous Twinkie Denial Condition "You must stand on exactly the right pixel in order to succeed at this jump." Long sequences of jumps that must be executed perfectly, and even worse, under time pressure, really penalize the poor player.

But there are even workarounds in landscape design. Offer two routes, an easy one and a hard one. Give extra rewards for taking the more difficult route, but don't actively penalize the player for not taking it. On the higher difficulty settings, lock off the easy route; that's fair, because the player chose that setting.

Now, you may be thinking, "Who cares about disabled players? Who cares about players who suck? Why should I mollycoddle people I can't respect as gamers?" If that's your attitude, you're a bad game designer - you're basing your design decisions on your own abilities as a player rather than a desire to entertain other players.
last 10 comments:
Genoism(11:31 PM CEST - May,01 2007 )
that must be the dumbest article i've ever seen come out from gamasutra...i mean really. Did the writer have a bad experience with one game?
People don't like linear gameplay sometimes so closing off a path just because its easier is stupid, if you want harder take the harder.

All comments
 Add your comment (free registration required)


Related news:
Resident Evil Requiem Second-Take Preview: RE9 is the Stealth-Action Game I've Sorely Needed - preview (Feb 08 2026)
Bel's Fanfare announced - Zelda-inspired action RPG - briefly (Feb 04 2026)
Chinese mythology action RPG Genigods: Nezha announced - briefly (Jan 31 2026)
Diablo veterans announce dark fantasy isometric action RPG Darkhaven - briefly (Jan 29 2026)
Orcs vs. Humans action RPG Orken announced - briefly (Jan 13 2026)
Rhythm action game AUDIOMECH: your music transformed announced - briefly (Dec 15 2025)
Modern-fantasy London-set co-op action game Cast Outs announced - briefly (Dec 04 2025)
Co-op action RPG Serpent's Gaze announced - briefly (Dec 03 2025)
Co-op creature collector action RPG KinForge announced - briefly (Nov 16 2025)
Battlefield REDSEC - Official Live-Action Trailer - movie (Nov 01 2025)
Co-op action RPG Triarchy announced - briefly (Oct 31 2025)
Shapeshifting action adventure game Edenfall: Legacy of the First Wardens for PC launches in 2026 - briefly (Oct 26 2025)
Quantic Dream announces free-to-play team-based action strategy game Spellcasters Chronicles - briefly (Oct 17 2025)
Indian Epics-inspired Soulslike action RPG Unleash the Avatar trailer - movie (Oct 14 2025)
Pre-apocalyptic side-scrolling action adventure game GNAW announced - briefly (Oct 06 2025)
Battlefield 6: Official Launch Live Action Trailer - movie (Sep 28 2025)
Mega Man-style action platformer x dating sim Radiant Starlets announced - briefly (Sep 03 2025)
Indian action adventure game Son of Thanjai announced - briefly (Aug 30 2025)
14th century Italy action adventure game 1348 Ex Voto announced - briefly (Aug 27 2025)
Square Enix announces HD-2D action RPG The Adventures of Elliot: The Millennium Tales - briefly (Jul 31 2025)
Four-player co-op hack-and-slash action game GODBREAKERS announced - briefly (Jul 29 2025)
Danger Mouse side-scrolling action game announced - briefly (Jul 17 2025)
NetEase Games announces AAA single-player action adventure game Blood Message - briefly (Jun 20 2025)
Free-to-play open-world creature catching action RPG Aniimo announced - briefly (Jun 15 2025)
Owlcat Games announces third-person action RPG The Expanse: Osiris Reborn - briefly (Jun 13 2025)
Whack 'n' slash co-op roguelite action game Into the Unwell announced - briefly (Jun 12 2025)
Bandai Namco and Brownies announce roguelite action game Towa and the Guardians of the Sacred Tree - briefly (Jun 11 2025)
Square Enix announces multiplayer murder mystery action game KILLER INN - briefly (Jun 10 2025)
Sci-fi action adventure game End of Abyss announced - briefly (Jun 09 2025)
Roguelike action game Reverie in the Moonlight announced - briefly (Jun 08 2025)
ROMEO IS A DEAD MAN Announced - ultra-violent sci-fi action game! - briefly (Jun 06 2025)
Shueisha Games and SAYIL GAMES announce sci-fi boss-rush action game BAKUDO - briefly (Jun 04 2025)
Elden Ring live-action film announced - briefly (May 24 2025)
See Intel's Next-Gen CPU In Action - tech (May 21 2025)
Fantasy adventure open-world action RPG Silver Palace announced - briefly (May 14 2025)
Free-to-play MMO action RPG Crystal of Atlan launches May 28 - briefly (Apr 30 2025)
3D action platformer Duskfade launches in 2026 - briefly (Apr 12 2025)
Anime-style open-world action RPG Tomo: Endless Blue announced - briefly (Apr 11 2025)
Time travel 2D action adventure game Back In Time announced - briefly (Apr 02 2025)
The Legend of Zelda live-action film premieres March 26, 2027 - briefly (Mar 30 2025)
NVIDIA Just Changed Robotics Forever With GR00T N1 - See It in Action! - tech (Mar 20 2025)
Twin-stick shooter action RPG Look Mum No Computer announced - briefly (Mar 20 2025)
The Lonesome Guild - top-down action RPG announced - briefly (Feb 26 2025)
2D action RPG Samurai Pizza Cats: Blast from the Past! announced - briefly (Feb 22 2025)
Fantasy action adventure game Tides of Annihilation announced - briefly (Feb 15 2025)
Roguelike action game WARRIORS: Abyss announced - briefly (Feb 15 2025)
Kingdom Come: Deliverance II Official Live Action - movie (Feb 14 2025)
Co-op crafting action RPG Cloudheim announced - briefly (Feb 06 2025)
Action Game Maker launches June 16 - briefly (Feb 04 2025)
Dark fantasy hack-and-slash action adventure game Moroi for PC launches in early 2025 - briefly (Jan 16 2025)

related cheats/trainer:

no results found


 Links
Search results for -broken,- :

no records found

 External links