Vock tested Cyberpunk 2077 with an 8GB GPU and saw 1.37GB of memory spilling into the GTT, which stands for Graphics Translation Table and is responsible for telling the GPU to look for something in system RAM. The game was only consuming around 6GB of VRAM; despite having an 8GB pool, it could have maximized instead. Vock's fixes specifically target this via new patches proposed to the Linux kernel.
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