Right now Larian Studios is working on a PS4 and Xbox One console port of the cRPG Divinity: Original Sin, and during the dev cycle Larian has spent a lot of time getting intimately acquainted with current-gen console architecture. The bump in processing speed granted by the Xbox One's seventh core didn't seem to help very much, despite the speculation that the extra core could be responsible for some Xbox One games hitting PS4-level performance. The Xbox One's 32MB ESRAM has been a barrier for some devs, with some saying "it's a little bit too small" to hit 1080p, and Larian affirms it had to craftily find a way to work with the system's hardware.
#Xbox One - console resources #Xbox/Xbox 360 - resources