New functionality in the core OpenGL 4.5 specification includes: -Direct State Access (DSA) – object accessors enable state to be queried and modified without binding objects to contexts, for increased application and middleware efficiency and flexibility; -Flush Control – applications can control flushing of pending commands before context switching – enabling high-performance multithreaded applications; -Robustness – providing a secure platform for applications such as WebGL browsers, including preventing a GPU reset affecting any other running applications; -OpenGL ES 3.1 API and shader compatibility – to enable the easy development and execution of the latest OpenGL ES applications on desktop systems; -DX11 emulation features – for easier porting of applications between OpenGL and Direct3D.
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