Rollercoaster Tycoon 4 Announced for PC - briefly
(hx) 07:48 AM CET - Mar,25 2014
- Post a comment / read (1) RollerCoaster Tycoon 4 will be "a completely different game" on PC than its mobile version, publisher Atari's senior director of marketing Anthony Chien told Digital Spy. Atari announced the next installment in the amusement park simulation series earlier this month. Developer On5 Games will bring RollerCoaster Tycoon 4 Mobile to iOS this spring. The publisher later tweeted that "a PC experience" is also in development for release this year.
Rollercoaster Tycoon 4 on mobile adopts free-to-play mechanics, where the wait for new rides and attractions to be built can be expedited by spending in-game currency.
Despite this, it will be sold as a premium download, with Chien assuring players that otherwise all content can be purchased without having to invest additional funds.
"The game will come pre-loaded with over $5 of in-game currency, with the value of in-game currency you're getting more than what you paid for," he said.
While certain elements of the original games remain - such as players being able to build their own rollercoasters and using the thought bubbles of park attendees as feedback - it will drop the campaign structure for a single, persistent park that exists in real time.
It will, however, retain the isometric, tile-based visual approach of the first two games in the series, with Atari and Lithuanian developer On5 working closely with original creator Chris Sawyer for a "consistent vision".
Meanwhile, new social features include Game Centre leaderboards and Facebook sharing of rollercoaster blueprints with friends.
While specific differences between the mobile and PC versions - such as whether it adopts the same structure and use of in-game currency - have yet to be confirmed, it will be an "online multiplayer experience" that won't run through Facebook.
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