- The world has 36 final states three possible epilogues (each one hour long) - You can import your save game to determine which characters appear and how they act towards Geralt, but the backstory won't be affected. - You can buy horses or tame a wild ones by using Axii, one of The Witcher's spells. - Geralt can now jump and climb things. - You can hunt wild animals for their fur, claws and so forth by tracking down colour-coded traces in the world itself. - The main storyline is 50 hours long. - Towns are more reactive - citizens will summon the guards if they catch you thieving, and will observe daily routines. - There's a new combat mechanic that's comparable to VATS in Fallout 3, letting you target different parts of your quarry in slow motion. - There are no more QTEs. Hurrah! - Geralt can level up to 60. - The console versions have their own, bespoke UIs. - You gain experience points only by completing quests, but hunting will earn you money and crafting materials. - There are two new minigames: axe-throwing and cards. - The economy is affected by your actions. Trade away loads of one type of good in a particular area, and prices will fall. - There's a day-night cycle, as before, plus a new weather system that partly determines which areas can be accessed and where/when monsters appear. - You can set things on fire using the Ignii spell, now a jet of flame rather than a single blast, and toy with the environment in other, unspecified ways. - You can ride around in boats. - Geralt will get to explore the world's capital Novigrad, the Skellige Islands, and "the war-ravaged wasteland".
no records found