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 Gameguru Mania News - Oct,19 2012 -  
Torchlight II Patch v1.14.5.5 - patch
(hx) 01:25 AM EDT - Oct,19 2012 - Post a comment
Runic Games has released a new patch for its action hack n slash RPG, Torchlight II.
 Intel HD graphics cards should not show ghosting/smearing effects if shadows are enabled

 LARGE performance optimization to buff/debuff bar displays when there are a large number of overlapping, nonexclusive effects (damage over time, and duration based effects or knockback )

 Shield Bash bonus damage now deals the stated amount(charged and uncharged)
 Wolfpack will properly strike turrets
 Bonuses due to proximity now always expire properly
 Damage bonuses/reductions for Battle Rage properly expire
 Fixed Critical Hit bonuses on some effects not properly incorporating bonuses to crit
 Pet damage bonuses are applied to effects

 Three Sisters zone now has an appropriate level range for proper NG+ reward scaling
 Various issues resolved in Luminous Arena in multiplayer
 Level determinism fixed (Was broken with precacheing in previous patch - could result in triggerable elements and some structural elements re-randomizing on load, or in multiplayer)

 Set reward for Inquisitor set altered to a functional bonus
 Fixes to the summon skull proc on equipment (prevents it from spawning exactly on a target)
 Effects based on proximate monsters now work properly with socketables
 DOTs were not properly attributing experience if the effect was applied from an item instead of a skill

 Target Dummy is charm resistant
 Fixed issue where rebinding Close All Menus could lock you in pause mode
 Fix for shift-click casting a left-click spell and them selecting an item (would previously auto-attack)
 Pet enhancing bonuses work more consistently for pets attached to OTHER pets
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