Bioshock Infinite delayed until 2013 - briefly
(hx) 09:14 PM CEST - May,09 2012
- Post a comment / read (2) Irrational Games said that it needed more time and money. That means it will avoid competing directly with big-budget first-person shooter rivals, including Halo 4 and Call of Duty: Black Ops 2.
When we announced the release date of BioShock Infinite in March, we
felt pretty good about the timing.
Since then, we've come to realize that some specific tweaks and
improvements will make Infinite into something even more extraordinary.
Therefore, to give our talented team the time they need, we've decided
to move the game's release to February 26, 2013. We wanted to let our
loyal (and very patient!) fans know this as soon as possible.
I won't kid you: BioShock Infinite is a very big game, and we're doing
things that no one has ever done in a first-person shooter. We had a
similar experience with the original BioShock, which was delayed
several months as our original ship date drew near. Why? Because the
Big Daddies weren't the Big
Daddies you've since come to know and love. Because Andrew Ryan's golf
club didn't have exactly the right swing. Because Rapture needed one
more coat of grimy Art Deco.
The same principle now applies to BioShock Infinite.
What does this mean for you? It means a bit more waiting, but more
importantly, it means an even better BioShock Infinite. The great can
be made greater, and we owe it to both ourselves and to you, our fans,
to take this opportunity. Irrational Games is one of those rare
developers lucky enough to ask the people who sign the checks: “Hey,
can we have a few more of those checks?”
We are also going to hold off on showing BioShock Infinite at the big
events of the summer, like E3 and GamesCom. That way, the next time you
see our game, it will be essentially the product we intend to put in
the box. Preparing for these events takes time away from development,
time we're going to use instead to get the best version of Infinite
into your hands in February.
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