Gameguru Mania Updated:07:20 AM EST Dec,16
SPONSORS:
Binary Option Robot & Bot
best rated online slots
Best Deals Online

play for free at ceskecasino
Winga Roulette

Dazzle Casino
Mobile Slots
Anytime Casino
Puzzle Games
Anagram Solver
best e cigarette

free spins no deposit uk

You'll find everything you need to know about bonuses in Swedish at bonuscash.nu

Casino, or カジノ, as they say in Japan is one of the hottest trends in online gambling in Japan
casinodb.com
moviestarplanet hack
Casino Sites

Find today's best video game promo codes on Dealspotr

CHAT TOPICS
NVIDIA TITAN V Gaming Benchm
Lost Soul Aside PS4 Gameplay
MechWarrior 5: Mercenaries R
+16 Trainer for Spellforce 3
TechNews - Toshiba's 14TB HD
Fade to Silence Announced
Nvidia launches $3000 Titan
Bethesda Wants to Save Singl
SpellForce 3 Released
Official Shadow of War Onlin
Battlezone 2 is getting rema
Fallout 4 New Vegas Announce
Dragon's Crown Pro Looks Gor
Unity 5 Adam tech demo gets
DOOM VFR Launch Trailer
SpellForce 3 - Gameplay Trai
Electronic Arts Loses $3 Bil
Windows 10 Experiment: Runni
Get Flight Unlimited 2K16 fo
SpellForce 3: The Elves of F


Please e-mail us if you have news.

(c) 1997-2017 Gameguru Mania
Privacy Policy statement
 Gameguru Mania News - Apr,04 2012 -  
Total War: Shogun 2 - Realistic DarthMod 3.6 - mod&map
(hx) 04:30 PM EDT - Apr,04 2012 - Post a comment
Modder Dantis has released a new version for his realistic mod for Total War: Shogun 2, DarthMod. DarthMod is a mod that features realistic movements, more realistic ballistics, more chaotic and realistic melee mechanics and improved BAI and CAI and its main scope is to destroy the 'weak' arcade factors and replace them with realistic features.
Main features:
In short you can call the mod 'DMS' from now on. It focuses on gameplay improvements without changing too much the overall vanilla "flavour". Generally it tries to correct the "No Likes" of my review which you can read at this Link.

- The speed, accelerations and physics of the units are taken to realistic levels so not only the battles feel more realistic but now you must plan your tactics more carefully because the units do not rush like "Fast Forward Benny Hill" to cover your mistakes.
- Various changes to morale and battle mechanics create more lasting battles which are not only an enjoyable experience, due to the fantastic combat animations but also they are very challenging, because the AI benefits from carefully made modding techniques.
- Projectiles are not homing to the targets but more realistically spread and can miss. Their lethality and accuracy are not as high as in vanilla in a few words.
- Increased unit sizes for epic battles, if the user wants them.
- Removed all the insane cheats for the CAI, which provided a "fake" challenge and kept a moderate handicap system that reflects better the actual difficulty level.
- Diplomacy and campaign AI have been improved significantly to cover the gap of the reduced handicaps. For example the AI invades with large armies consisted of more samurai than archers (vanilla problem), uses ships better, allies are more trustworthy, realm divide effect is reduced so that the clans do not berserk against you, and so on.
- Autocalculation of battles works better.
- Fortifications have more garrison troops, so now the major AI clans can survive and become very powerful opponents, like the Oda clan.
- The economy system is slightly improved to encourage the recruitment of larger armies for both the AI and human player.
- Upgrade points for characters are increased from 2 to 3 for a better and quicker character creation.
- Several annoying things, for the majority of players, are removed like the projectile trails (laser trails) and the Horo (Balloon). The removal of laser trails in combination with the reduced speeds brings a significant FPS increase.
- Increased army and navy control radius in the campaign map for a more strategic positioning system. An army cannot so easily pass by another army and has to fight it, or several small armies can trap other armies.
- Better naval battles because now ships turn and accelerate not like motorships but like wooden vessels full of soldiers and also there are many other factors affecting the naval battles including the more realistic projectiles.
- Ships have much more movement points that makes AI to launch powerful naval invasions.
- Clans have more diversity for their special units, so the AI makes the right choice and builds characteristic armies, for example the Takeda raise powerful cavalry, the Date a lot of No-Dachi, Shimazu their deadly Katana, etc.
last 10 comments:

 Add your comment (free registration required)