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 Gameguru Mania News - May,27 2011 -  
Call of Duty: Black Ops Updated - patch
(hx) 12:41 PM EDT - May,27 2011 - Post a comment / read (1)
Updates to Call of Duty: Black Ops have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Call of Duty: Black Ops
* Added support for mods in preparation for the upcoming tools release.
* Addressed various MP & Zombie exploits.
* Improved memory utilization in MP.
* Improved DLC filter in server browser – you can now hide any servers running content you do not own.
* Corrected issue which sometimes required repurchase of emblems or clan tags on weapons.
* Address some cases in which player could not receive Zombie invites.
* Replaced RPG with Grim Reaper in Gun Game Wager Match.
* Fine-tuned napalm and bombing-run damage indoors.
* Prevented rare invulnerability issue.
* Demolition bombs can no longer explode and be defused at the same time.
* Spy plane now activates in One in the Chamber in all cases.
* The 'Sprint Kills' challenge for Steady Aim perk now rewards the player with the correct number of kills.
* Addressed a rare issue where a hacked camera spike would not function properly if the hacker also had a camera spike that was destroyed.
* Recording a clip with the speed mode for 2 cameras set to .1 will no longer increase in speed when switching perspectives back and forth.
* Improvements to Zipline functionality when viewed in Theater mode.
* Settings from custom games are all cleared and no longer carry over from one custom match to another.
* Nova gas will now affect players that are standing over their tactical insertion.
* Hardcore players who kill another teammate in Second Chance now lose the proper amount of points.
* Calling in a Chopper Gunner immediately after getting shot down in a Gunship will no longer end the Chopper Gunner run prematurely.
last 10 comments:
Tom(01:21 PM EDT - May,27 2011 )
* Prevented rare invulnerability issue.

Hahahahaha, you mean like being behind a guy and blasting him with a shotgun nearly pointblank and he continues to run away and even shooting him with pistol can't kill him? (30ms ping or less) Ya, somehow I am betting I am going to experience that some more. Or better yet, how about the grenade that blows up right at the guys feet just as you die and he continues on.

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