GR: Okay, what about this. We already played a mission in Brotherhood where there’s a brief co-op (with AI) bit of platforming with Lucy. In a later Assassin’s Creed, might a separate player control her? PP: I think eventually there will definitely be co-op in the brand. For this one, we focused first and foremost on the validation for multiplayer – and the templar angle was interesting. In campaign, co-op comes with a lot of challenge. At GDC the Saint’s Row guys were like: ‘if you want your game to have co-op – especially in a sandbox – you need to build it from the ground up.’ They’re right – it’s a couple of years of turnaround to make sure co-op would work. With Brotherhood we were expanding the brand, but we also have the quiet confidence that we’re successful enough to take our time. That’s super liberating – we have great ideas, but we can put some of them on the backburner for the time being then – next time round – revisit some of those old ideas.
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