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 Gameguru Mania News - Sep,01 2010 -  
QUAKE LIVE Patched - patch
(hx) 08:51 PM EDT - Sep,01 2010 - Post a comment
A new patch for Quake Live, the web browser-powered remake of the awesome Quake 3 Arena, has been released.
General Changes
- Player Invite System - You can now invite players to join you in-game and/or accept fellow players invites. We have added a right-click context menu on the friends list which provides up to three options to perform on a friend: View Profile, Invite to Match, Join Match.
- Invite Monitor - Added the "Invite Monitor" which appears above the Duel Detective when you have pending match invitations. When you have invites pending you can click on the Invite Monitor to show a listing of all your pending invites in the server browser. This can be especially useful when you have a large number of pending invites to choose from.
- Blocked Player Improvements - All chat from players on your 'Blocked Players' list is now muted. This includes both in-game chat (chat, team chat, attacker chat, targeted chat) and XMPP chat (friends list chat, tell_buddy chat).
- Relaxed Spawn System - Minor adjustment to the spawn system algorithms, in many cases one additional spawn point will be included in the list of available spawn points. Further testing and improvements are planned.
- Global Broadcast Announcement System - Added support for delivering broadcast messages from the backend system to all users online. This will be used to inform players of important system information, such as when the site will be going down for maintenance.
- Match Browser Optimizations - Improved the performance of the Match Browser by limiting the number of requests it needs to make to the backend when hovering over matches. In the general case this change makes it so there are 1/6th as many backend requests made.
- Rich Presence Data - Increased the responsiveness of friends in-game icons. The method of reporting changes in status have been highly optimized and now update 'live'.
- Improved Server Daemon - Improved the way that running servers are tracked in the backend to be more efficient and scalable. This should resolve problems users were experiencing about non-existent servers showing up in the match browser.
- Punkbuster Update - Evenbalance has made improvements that may result in a reduced amount of communication failure and duplicate cd-key related kicks.
- Firefox 3.6.3+ Support - Fixed plug-in issues with newer versions of Firefox on Windows.
Start a Match System (this system is in limited beta and is not widely available yet)
- Match Visibility Modes - Added support for running private matches in multiple access modes: Public (all players), Friends Only, and Invitation only. The server will only be visible on the match browser to players who have access to join.
- Server Invite System - Added support for choosing friends who should be sent an automatic invite when the match has started.
- Custom Map Rotation - Added support for setting up a map rotation to be played on your private server.
- Improved Error Handling - Improved error handling in match startup so that users are informed why a match may have failed to start (Data Center overloaded, for example).
- Vicinity Locator - Added support for choosing "In My Vicinity" as a match startup location which will automatically choose an ideal data center based on your current GEOIP location.
- Optimized Game Invitation Strings - Join URL invite string length reduced for efficiency.
- Tiered Permission Groups - Organizations may spawn multiple servers at once without joining into matches. Individuals may spawn one server at a time and the server becomes available for others to join once the owner has joined the server.
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