BioShock Infinite Announced - briefly
(hx) 02:01 AM CEST - Aug,13 2010
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2K Games And Irrational Games have announced BioShock
Infinite, the next chapter in the BioShock franchise. In
BioShock Infinite, you play Booker Dewitt, a disgraced former Pinkerton
agent 'who gets things done'. Visited by a mysterious man in your
room/office above a bar, you're hired to find Elizabeth, who has been
imprisoned in the lost city of Columbia for 15 years. Your employer
somehow gets you to Columbia and you find Elizabeth, but getting her
out of the city is hugely problematic. She's got special powers, she's
at the center of the international conflict, and you have to fight
together to escape the city in the sky. BioShock Infinite is currently
planned for release in 2012.
Originally conceived as a floating symbol of American ideals at a time
when the United States was emerging as a world power, Columbia is
dispatched to distant shores with great fanfare by a captivated public.
What begins as a brand new endeavor of hope turns drastically wrong as
the city soon disappears into the clouds to whereabouts unknown.
The player assumes the role of former Pinkerton agent Booker DeWitt,
sent to the lost city to rescue Elizabeth, a young woman imprisoned
there since childhood. He develops a relationship with Elizabeth,
augmenting his abilities with hers so the pair may escape from a city
that is literally falling from the sky. DeWitt must learn to fight foes
in high-speed Sky-Line battles, engage in combat both indoors and
amongst the clouds, and harness the power of dozens of new weapons and
abilities.
“We are excited to expand the world of BioShock, which is one
of the industry’s most critically acclaimed and beloved
franchises,” said Christoph Hartmann, president of 2K.
“We believe that Irrational Games will lend their meticulous
attention to detail and unique storytelling expertise to make BioShock
Infinite an incredible entertainment experience that will immerse new
and diehard fans of BioShock alike.”
With the original BioShock, Irrational Games won “Game of the
Year” awards from Game Informer, IGN, G4’s X-Play,
and BAFTA and redefined what players expect from a first-person
shooter. “But when it came to begin work on BioShock
Infinite," said Ken Levine, creative director of Irrational Games, "we
only had one rule: No sacred cows. This game is both true to what
people love about the series and unafraid to question every assumption."
Levine continued, "In order to explore the floating city of Columbia,
we needed an entirely new engine. To bring Elizabeth to life, we had to
build brand-new animation and AI systems. To create wide-ranging indoor
and outdoor firefights at 30,000 feet, we had to rethink, rebuild and
expand the BioShock arsenal. The only thing gamers can be certain of is
this: the rules of the BioShock universe are about to change."
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