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 Gameguru Mania News - Apr,09 2010 -  
Supreme Commander 2 PC Patch - patch
(hx) 06:04 PM EDT - Apr,09 2010 - Post a comment
Developer Gas Powered Games has issued a new major patch for Supreme Commander 2 PC, their sci-fi RTS sequel. This patch, released via Steam, adds a number of new features to the game. They include the addition of a ranked challenge system:
New Features
 * Ranked 1v1 System! (see below for a detailed explanation of this new system)
 * Ranked Challenge System (see below for a detailed explanation of this new system)
 * Unranked Quickmatch (see below for a detailed explanation of this new system)
 * Map Pings - Added three different kinds of map pings for team play. F5 issues a generic alert to your teammate at a specific location, and it appears as a yellow arrow when zoomed in and a yellow animated ping indicator in strategic mode. F6 is a Move ping, and it uses a blue indicator. F7 is Attack ping, and it uses a red indicator. Color coded arrows will appear on each edge of the screen where your teammate has placed one of these for you to view
 * Multi-player lobby ready-up checkboxes will now "uncheck" any time a host changes the settings
 * Changes to multi-player lobby exclusions, game-type, etc. will show up in the multi-player lobby chat box when the host makes changes
 * Voice icons display next to each player in the multi-player lobby allowing the user to mute individual players
 * Menu version number – The game now displays a version number on the Main Menu. The versioning has been adjusted at this update to 1.10 to accommodate future updates
 * AI now starts as a random faction

Fixes
 * Cheating fix: Closed a loophole in the code that allowed some players to enable limited cheats
 * Fixed rare crash if player gets kicked out of the lobby and submits chat text
 * Fixed rare crash when player hits the enter key in the Skirmish menu
 * Fixed replacing ready kicked player with AI causes the AI options to be locked
 * Fixed inability to join DLC map games if you don't have the pack as a client
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