Two issues are being constantly raised as "bugs" that I would like to bring some clarity to. These are design issues regarding VOIP after death and Points after death. VOIP after death. We found occurrences of people running into enemy areas, dying intentionally and using VOIP to notify their team of where the enemy was located. As a result we turned this off in game. It is still possible to do this using external VOIP (or even other real world communcation systems). In this game, Dead Men cant talk. Points after death. We intentionally removed "the suicide bomber". Loading vehicles with C4 and driving them into packed enemy locations to gain points when you die was something we looked at for some time. The whole human controlled guided missile system could be used to great effect, especially when bringing in air vehicles, C4 and destruction. Therefore we removed the points gained by this type of "misadventure" - it includes a "look what you could have won" points tally. We realise people who die bravely fighting to the end also suffer a points loss at this point but it is difficult to separate the two in the current system.
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