Max Payne 3 Details - briefly
(hx) 05:42 PM CEST - Jun,17 2009
- Post a comment / read (1) IGN has an interesting article based on the Game Informer cover story on Max Payne 3, Remedy's upcoming shooter sequel.
Rockstar won't be using voice actor James McCaffrey again, saying it wouldn't really fit considering how much Max has aged. The talent being used won't be a big recognizable name, but Rockstar is confident it'll be appropriate, and the studio plans on giving Max plenty of lines of internal dialogue in the style of the previous games. Many details of the new plot aren't yet being talked about, but Rockstar told Game Informer players can expect it to include the elements of betrayal and violence the series is known for.
The game is being built with Rockstar's RAGE, used to build past games like Grand Theft Auto IV, in combination with NaturalMotion's Euphoria technology that allows for enemies to react realistically to being hit by gunfire and as they impact things in the environment, which Rockstar is hoping delivers a greater sense of realism. To protect himself from incoming bullets, Max will also be able to take cover behind objects as well as grab enemies to use them as human shields, though taking advantage of the cover system isn't required for success. It seems quite a few bits of the environment will also be destructible, so perhaps not every bit of cover will be all that reliable.
Something called environmental bullet time is being built into the game, which according to the article can be compared to quick-time events in other titles. Yet instead of doing something like tapping a button within a small window of time, the player will have full control of Max as the event progresses. Rockstar provided one example to Game Informer, where Max slides down a tin roof in slow motion while tagging nearby enemies with bullets.
This won't be an open-world game, though it seems Max will have a limited ability to scale walls and access combat areas from a few different directions. A bullet-cam, which follows projectiles into their targets, will be implemented into the game to add more style, and it seems Max will be able to perform life-saving kill shots should he be near death. If he manages to kill his killer before the screen goes black, he'll spring back to life thanks to an adrenaline boost.
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