Battlefield 1943 is an all-new multiplayer game that offers endless hours of 24-player action in popular maps inspired by Battlefield 1942, now updated with the Frostbite engine. The total destructibility afforded by the Frostbite engine ups the ante and leaves players with nowhere to hide. In Battlefield 1943, intense battles ensue over three classic and tropic locations; Wake Island, Guadalcanal and Iwo Jima. Gamers play as the US Marines or the Imperial Japanese Navy, competing by land, air and sea. Players have the freedom to pick their path in battle - be it as a rifleman crawling through the trenches, a steel fisted tank commander, or a dog fighting pilot that protects the skies.
I know you might feel disappointed about the PC release being in September rather than June, but you should be very happy to know this is to give us the proper development time to create a proper PC version of Battlefield 1943 and not a console port. To the contrary of some less informed fans out there this is in no means an intentional ploy to punish our PC fans. And is in fact quite the opposite, we want to make the best damn PC version we can for our PC fans! Not to bore your eyes out with endless text about the how's and do's I will say to make this a proper PC version we need a completed core game to develop over and remember we already released Battlefield Bad Company with the Frostbite Engine on the consoles, so this will be first PC game ever released using Frostbite! PCs are an open platform requiring additional features, support, technical consideration, and can't just be thrown out there using copy/paste. We have thought very carefully about this decision and in the long run felt it was the right choice even though we knew we'd catch some flak for it, but we feel once you play the first Frostbite PC game ever from DICE you'll see why we put this extra time and care in on the development making all right again in the universe. I hope this helps clear things up better and answers your concern(s).
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