* Addressed a Population Cap issue where during reinforcement, the final unit reinforced charged twice the population cap to the player. *NOTE* This is part of 1 of a 2 part fix. There are still a few edge cases where the bug could occur. They are however, rare and require intended exploitation in order to recreate. Our next patch will completely resolve this issue but requires further testing and certification * Fixed an issue where users with the top end video cards were unable to select Ultra settingg * Fixed a Fatal Scar error in Mission D (Angel Forge)
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