Crysis Warhead System Requirements - briefly
(hx) 05:44 PM CEST - Aug,14 2008
- Post a comment With Crytek's open-world sci-fi shooter
Crysis Warhead (PC)
due out September 16, publisher Electronic Arts' online
store has pulled back the curtain on the standalone expansion's minimum
system requirements:
CPU: Intel Pentium 4 2.8 GHz (3.2 GHz for Vista), Intel Core 2.0 GHz
(2.2 GHz for Vista), AMD Athlon 2800+ (3200+ for Vista) or better
RAM: 1GB (1.5GB on Windows Vista)
Video Card: NVIDIA GeForce 6800 GT, ATI Radeon 9800 Pro (Radeon X800 Pro
for Vista) or better
VRAM: 256MB of Graphics Memory
Storage: 15GB
Sound Card: DirectX 9.0c Compatible
ODD: DVD-ROM
OS: Microsoft Windows XP with Service Pack 2 or Microsoft Vista
DirectX: DX9.0c or DX10

In related news,
GameSpot has posted a Q&A with multiplayer producer at Crytek; Eric Legel,
and Bernd Diemer regarding Crysis Wars; the multiplayer part of Crysis Warhead:
GS: How will the core multiplayer gameplay of Crysis be improved in Crysis
Wars? How will the use of nanosuits and vehicles be tweaked, for instance? Are
any of Crysis Wars' new multiplayer elements the result of elements that didn't
quite make it into the original game, such as capture the flag?
EL: There is a lot that has been tweaked and improved in Crysis Wars. The
nanosuit now regenerates faster in order to [let players use it] more often, but
also doesn't regenerate while you are in combat for better readability. The
whole weapon system has been rebalanced in order to provide a faster frag rate,
within a consistent pricing system. Vehicles have been rebalanced to reduce the
VTOL overpowered position; to provide a better driving sensation for cars; and
to have better survivability for tanks against rockets, amongst other things.
The new Team Instant Action game mode is certainly a delivery that we hoped we
could have delivered with Crysis, but we needed to work on it more. Now it
arrives in Crysis Wars.
GS: Power Struggle was a unique multiplayer mode, to say the least. Including
nano powers, awesome vehicles, huge maps, and our favorite, the suitcase nuke,
Power Struggle set the stage for some awesome online gaming. What changes are
you looking at in Crysis Wars?
EL: The changes we have been focusing on in Crysis Wars are towards
accessibility and streamlining of the experience. We have reworked the HUD
elements to provide a better understanding of the session progress, while also
simplifying the rules and the objectives to follow. In this revamped Power
Struggle, we have kept everything that made this mode special, and improved its
pace with clearly defined objectives, a tighter fighting frame, and simplified
rules to avoid stalemates and blocked situations.
|