Patch #1 - Scheduled Release- Based on this feedback we will be able to set a release date for the long awaited Patch #1 for Crysis. If no major problems occur we expect to have it available for public download within January 2008. This is of course related to the reports from the QA departments, but we are confident to match the schedule. Patch #1 - Content - The last time we have provided you with a rough list of fixes the patch will include. Today we would like to go a bit more into detail and mention the major changes/bug fixes. Patch #1 is still meant to be a performance patch and does not include major gameplay changes or new features. These are being addressed in Patch #2, but more about that further below. So here is the major change log for Patch #1: Fixes - Damage dealt to vehicles when shot by LAW has been made consistent - F12 (screenshot) now works in restricted mode as well - When player melees during gun raise animation, their gun will not be in a permanently raised position anymore - Memory leaks and potential crashes Updates - Improved SLI / Crossfire support and performance - Improved overall rendering performance (DX9 and DX10) - Enabled VSync functionality in D3D10 Tweaks - Reduced grenade explosion radius in multiplayer - Clamped water tessellation to avoid cheating in MP - Reduced LAW splash damage vs. infantry in PowerStruggle mode - Slowed Rocket projectile speed down in MP slightly Patch #2 for Crysis will address this topic and provides full Mod support for both Singleplayer and Multiplayer. Not only that the current problems with loading up a mod in Crysis are fixed, additionally the game menu includes a mod loading system. Thus we decided to delay the SDK release until the second Patch has been finished in order to provide you with a correctly working Mod set up for the game.
#Far Cry / Crysis - game resources