3D Realms' George Broussard on Duke Nukem Forever - interview
(hx) 06:58 PM CET - Dec,20 2007
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3D Realms co-owner
George
Broussard has answered questions from Shacknews members about
Duke Nukem Forever.
Though he was often understandably reluctant to give many concrete details
before the full media blitz begins, there are some encouraging bits:
oatmela: what engine is it using? Not bashing at all, just curious.
Broussard: Unreal. I believe we branched off somewhere around the Unreal
2 time when they added static meshes. Since then we've redone the rendering 100%
and it's a fully modern engine.
jimvolk: Now that the game has been through such a long development process
and revisions, will it still be a LONG game? or will it be a fairly short
experience (ala Prey)? Surely after 9-10 years, we can all hope for a decent
length game, and a wide multiplayer experience.
Broussard: The game has not been one continuous game worked on. It's
probably re-started 3+ times due to various issues. The current (and last)
version is 2004-ish. As for game length we should be similar to competitive
games in our genre.
Unleashed: how long does it take for one of your characters/monsters(duke for
example) to get modeled/textured and ingame?
Broussard: 6 weeks?
Sturm08: What's your favorite part of the game so far?
Broussard: I like environment puzzles, and blowing the heads and arms off
of things.
smacknca: any regrets breaking the long media silence with this teaser? its
pretty obvious many people didnt quite get the whole 'this is just a teaser made
by some cool folks at 3DR for the holidays and we wanted to share with the
world'
Broussard: Gotta start somewhere. No regrets. With our development
history if you let regrets bother you, you'd jump off the nearest roof. Onward
and upward.
omnova: Is environment interactivity going to be a bullet point in the game's
feature list?
Broussard: Big, big, yes.
pyrogen: Will it have over-the-top gibs flying everywhere? You know, the
old-fashioned kind with body chunks and blood trails everywhere.
Broussard: Yes. But in a way that makes sense. Shotguns pull limbs off,
but not a machine gun or pistol. Explode something or set off a pipe bomb and
you can remove limbs that are within splash range and take enough individual
damage. But yes, gibs are back.
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