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 Gameguru Mania News - Sep,10 2007 -  
Enemy Territory: QUAKE Wars demo - demo
(hx) 01:56 PM EDT - Sep,10 2007 - Post a comment / read (8)
The promised multiplayer & singleplayer demo (local mirror ~ 728MB + (Dedicated server Win32) for just-gold teamplay shooter ET: Quake Wars is here! The Demo includes the final version of Valley, one of the larger battlegrounds in the game. Set in Yosemite, California, Valley has the Global Defense Force on the attack, as they attempt to foil a Strogg contamination plot centering on a water treatment facility. Valley features a great blend of close quarters infantry action, vehicle battles and aircraft dogfights, and the varied terrain combining mountains, waterways, tunnels and industrial structures allows for many different playing styles. To top it all off, there's a multitude of optional side missions and plenty of opportunities to try out the various defense turrets, artillery and radar deployables - Valley is a prime example of the frantic and diverse action you'll find in Enemy Territory: QUAKE Wars.

Another mirrors: 3DGamers, 4players.de, ActionTrip, AusGamers, i3d.net, FileFront, FileShack, FileSwap, GameDaily, GameDemos, GamesFire, GamesWelt, GH, Internode, Quake Unity, SI, Torrent, Turkey Files, VGPro, YahooGames. The dedicated server for Windows can also be found on ActionTrip, FileFront, FileShack, GH and the dedicated server for Linux is available from GH.

HARDWARE REQUIREMENTS - CPU: Intel(R) Pentium(R) 4 2.8 GHz or AMD(R) Athlon(TM) XP 2800+; processor (Pentium 4 3.0GHz or equivalent for Windows Vista) RAM: 512MB RAM (768MB for Windows Vista); Video Card: 128MB NVIDIA(R) Geforce(TM) 5700 or ATI(TM) Radeon(TM) 9700; Sound Card: 100% DirectX 9.0c compatible sound card; HDD Space: 750MB of free hard drive space, plus 200MB for Windows swap file; Internet: Broadband connection and service required for full gameplay and downloads. Features may change without notice. More...
"Important note for ATI users: You must download and install this hotfix in order to be able to run the Enemy Territory: QUAKE Wars demo."
last 10 comments:
(02:20 PM EDT - Sep,10 2007 )
ETQW Demo Servers:
[id] Public Demo Server - 192.246.40.231:27733 (Campaign)
[id] Xian's Stopwatch Happy Funhouse - 192.246.40.230:27733 (Stopwatch)

djRom(03:33 PM EDT - Sep,10 2007 )
ATI hot fix... lol. That sucks, glad I'm a nvidia guy.

(04:04 PM EDT - Sep,10 2007 )
ATI Catalyst Drivers 7.9
http://game.amd.com/us-en/drivers_catalyst.aspx

NVIDIA Beta Drivers 163.67
http://www.nzone.com/object/nzone_downloads_rel70betadriver.html

lmer(06:59 PM EDT - Sep,10 2007 )
Can't say I'm disappointed cause I wasn't really expecting it to top plain old ET. Can't say it's a bad game either because it's obvious how much work went into this. Thing is, this has absolutely nothing to do with ET. It has classes, but that's it. It's totally Battlefield-a-like game with a few homages to RTCW. That's it. Thought about it long and hard, but I'm skipping it. :(

Smiley_ie(09:24 PM EDT - Sep,10 2007 )
I downloaded the last demo of this and played it with bots and it played and felt like a copy of BF *^42 the space one. Complete pants.

darknothing(12:01 AM EDT - Sep,11 2007 )
the vehicle's suck soo bad, there uber glitchy and don't even feel like a vehicle should... but the weapons and other gameplay aspects seam to be pretty tight... if you like fast action this is for you,... but i would wait for ut to come out.... :wink: i wont be buying this game... just seams slapped together.. don't even feel like a quake game should.

Stumpus(07:04 AM EDT - Sep,11 2007 )
Weird? I'm an old time player of RTCW and ET and after reading some of your comments i wasn't looking forward to trying this.
But i've just played this on a couple of cracking servers -must have been full of vets :wink: -because we had medics and engineers etc working as a team and i must say it gave me the same old 'warm' feeling that RTCW/ET gave me.
Sure it picks up guys that haven't played RTCW but we all start somewhere.
Main thing is it has potential and i bet the full product kicks butt!
20mb Broadband sure helps, compaired to 512kb when i played RTCW et al :lol:

lmer(12:34 PM EDT - Sep,11 2007 )
For instance, there's no more close encounters. The player movement speed is just too fast for it and there isn't an appropriate place in the game anyway from what I've seen so far. And if someone thinks of throwing a parallel to Quake 3..no. Quake 3 was mostly fought with RL/Rail and was a one hit kill. In ET you had to place at least 3 HS (or 4 for a rambo medic) to down someone. Obviously the movement speed had to be changed to compensate for the bigger map sizes but it effects the game play the most in a FPS game. Vehicles have that bullshit imprecise netcode fucked movement we all hate.

I'm not saying the game isn't fun, I'm just saying it really has nothing to do with ET and is very far off of being a game that can be played competitively. I don't even want to go into team balance. Jumpjets? WTF? Plus i miss strafe jumping like you wouldn't believe. Plus it has autoaim. I just don't like it.

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