IGN: Have any gameplay elements or weapons been added to the PC version? Cliff Bleszinski: We've added five new chapters to the single player campaign. These chapters take place later in the campaign, right in the middle of Act Five. Marcus and Delta Squad are driving away from Adam's House - and the hungry Brumak creature - when they encounter an open drawbridge. They've got to figure out a way to get the bridge closed while the four story tall beast is stalking them the entire time. Rod Fergusson: It really is a sight to behold. In "Gears of War" for 360, the Brumak, aka "40 feet of guns, armor and teeth," was a cinematic character but in "Gears of War" for Windows, the Brumak is a relentless beast that chases you throughout the five new campaign chapters and ultimately climaxes in a boss fight where you can finally take the big guy down. IGN: Will Xbox 360 gamers ever receive the extra features in the PC version, either as a downloadable pack or in another retail release? Rod Fergusson: There is no plan to provide the PC exclusive content to Xbox 360 gamers for a number of technical reasons. One is simply the size and scope of the new content which would be difficult to deliver as an update. But more importantly, "Gears of War" for Windows was not created with the same version of Unreal Engine 3 as "Gears of War" for 360. We wanted to take advantage of all the latest and greatest optimizations and features that are constantly being added to UE3 and as such, this new content is not easily compatible with the Xbox 360 version.
IGN: Will Xbox 360 gamers ever receive the extra features in the PC version, either as a downloadable pack or in another retail release? Rod Fergusson: There is no plan to provide the PC exclusive content to Xbox 360 gamers for a number of technical reasons. One is simply the size and scope of the new content which would be difficult to deliver as an update. But more importantly, "Gears of War" for Windows was not created with the same version of Unreal Engine 3 as "Gears of War" for 360. We wanted to take advantage of all the latest and greatest optimizations and features that are constantly being added to UE3 and as such, this new content is not easily compatible with the Xbox 360 version.
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