Dan: I'm still a bit surprised at the lack of innovative new features shown at the event. I suppose that it doesn't necessarily mean that they won't innovate at all, but they did basically say that they're going back to basics. I assume this to mean a slightly improved basic resource management system (which will apparently be just as important as it was in StarCraft) and they'll keep the gameplay fast (they're saying 20 minute games or so I believe) and furious. I can't say that I'm entirely surprised by the decision, but I am a little disappointed considering the resources that Blizzard has at their disposal. I'm not sure I wanted any gigantic changes here, but there have been some terrific innovations and ideas that have enhanced RTS gameplay in the years since the original StarCraft, and even Warcraft III, was released. Do you think this was done entirely to keep the e-sports crowd happy in Korea so that the same competitors would want to grab and basically promote the product or do you think they really just didn't want to screw with a formula they set out years ago that was successful at the time? Obviously the new units look like a lot of fun and will change the gameplay dynamics fairly drastically from a tactical standpoint, but it doesn't look like there'll be much else new to consider when playing a game. What do you guys think about it? I'm having a hard time being totally upset because it still looked like a lot of fun, but it's pretty baffling to me that they wouldn't take any risks with this when they have the time and basically unlimited resources to make this happen.
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