There are notable downsides to going episodic with video games. Players, who have been trained to expect 20 to 60 hours of gameplay per title, might reject the model, even though it's lower priced. Critics tend to penalize episodic games because of their length. And retailers don't quite know how to handle the games. Because the average title sells for $50 or $60 these days, a new game carrying a $20 price tag can make the others seem overpriced. $20 is typically bargain bin pricing for games - and stores are still trying to figure out how to position them. Online services like Steam and Xbox Live Marketplace, help supplement sales, but Newell said the majority of all sales still come from retailers - even on episodic content. (It's not just "Half-Life," either. Valve worked with Texas developer Ritual to distribute "SiN: Episodes - Emergence" earlier this year. A second installment is due soon.
The Bullseye - Hundreds of replacement crosshairs for Quake 2, Quake 3, Half-Life, Counter Strike, Opposing Force, STV-Elite Force, and Kingpin. Complete instructions for changing the crosshair in each game along with hints on how to create your own. (2332 hits) Syndicate - Syndicate is a game by Starbreeze Studios set for release in February 2012 for Microsoft Windows, PlayStation 3 and Xbox 360 platforms. It is a reboot of the Syndicate series developed by Bullfrog Productions, completely changing the genre from a tactical shooter to an FPS. (1096 hits) NVIDIA Elder Scrolls V: Skyrim Tweak Guide - In it, you'll find general optimizations and settings along with many hard-to-find, game-changing configuration options. NVIDIA not only shows you how to make the game look its best, you also get detailed information on how different setting affect performance as well as comparing the benefits tweaking can bring. (763 hits)