Players in each match can have different weapon and equipment load-outs, depending on what they've unlocked and what they chose to bring along to battle. The slot-based inventory system limits how much gear you can tote along, so you might have to choose between carrying the defibrillator (used to resuscitate fallen comrades) and taking along extra grenades. If you're a squad leader, you might have to choose which sort of support drone to carry along, such as the gun droid that flies along with your squad and provides extra firepower (at the price of pointing your squad's location out) or the respawn beacon, which can be planted anywhere. Of course, this makes teamwork all the more important, since everyone in a squad can carry different equipment, so the trick will be to make sure that someone has the gear that you need for every contingency. For example, if you battle your way onto a Titan (the floating aircraft carriers in the game) and make it to the reactor core, it's a bit embarrassing to get there and realize that no one is packing explosives. Sure, you can destroy the core by firing a lot of weapons, but the faster way is to make sure someone has the explosives that you need to bring the Titan down. Having customized characters also means that you might not know what the person you're shooting at is carrying, either. DICE expects that this will create a bit of a tactical dilemma, as you'll have to make sure you can counter whatever the enemy might bring to battle. Of course, you'll be able to redo your inventory in the time that you're waiting to respawn, but you'll only have access to those things that you've unlocked, so you can see how this system is geared toward rewarding long-term play and teamwork. The more you play the game, the more items you'll unlock and the more versatile your customization options will become. On the other hand, you'll still need to make sure that you work with your team, because no single soldier can carry everything that'll be needed in battle.
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