If you're a short attention-span gamer, finding a race is as easy as getting close to another car and flashing your headlights, which puts the two of you into an instant challenge. But the multiplayer's appeal will be in the setting up custom races, which contains the highest degree of flexibility. Quickly creating a race is simply a matter of moving a cursor to a start point, clicking, moving to an end point (you have to make a course at least a mile in length) and then clicking again. On top of that, you can set how many checkpoints you want and other parameters to vary the challenge. With hundreds of miles of roadway available, there's essentially an infinite number of courses you can create. One concern has to do with the car handling. Though, in all fairness, Test Drive Unlimited is still a work-in-progress-and Atari said that it and developer Eden Games have been spending countless hours testing and balancing the game-a long-running observation has been that the driving wasn't up to the same quality as the game's graphics and depth. The latest play session still felt like the car physics and steering aren't spot on, but we're hoping that the remaining development time will polish up the rough spots.
#Test Drive - game resources