Enemy Territory: Quake Wars Impressions - preview/review
(hx) 09:39 AM CEST - Aug,07 2006
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AtomicGamer
has posted an Enemy Territory: Quake Wars preview, offering impressions of
the build on display at QuakeCon:
If you are an avid fan of the Battlefield games, then the gameplay is
certainly very easy to pick up. But even if you are not a fan of Battlefield,
the controls are very easy to pick up on and figure out. Very little time is
wasted on learning how to play. In fact, if you can control the vehicles in
Unreal Tournament 2004 with ease, you'll fit in just fine.
When the game first starts out, you pick your class, and you parachute right
into your teams base. You can pick from Soldier, Field Ops, Engineer, Covert
Ops, and Medic. Once you land, you notice right away that a array of vehicles is
around you. In this Quakecon demo, the mission was this: build a bridge, get
across it and take down the shield generator, and finally take out the Strogg
contaminator.
The classes are very similar to those in Team Fortress, and should be
familiar to most gamers. You have to use the Engineer to build the bridge while
under heavy fire. Coordination with Soldiers, Field Ops, Covert Ops and Medics
is crucial, as the Strogg will do anything they can to make sure the Engineer
fails.
The Field Ops are better suited to work in the background, as he can deploy air
strikes from defenses built by the engineer. For example: a Field Op can hide in
the foliage, and call in a massive air strike on Strogg forces. The Covert Ops
are the backbone of any winning mission; in the map shown at Quakecon, he has to
hack into the shield in order to take it down, which is essential to the GDF
getting into the Strogg base and destroying the objective.
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