Gameguru Mania Updated:07:09 AM EST Dec,15
SPONSORS:
Binary Option Robot & Bot
best rated online slots
Best Deals Online

play for free at ceskecasino
Winga Roulette

Dazzle Casino
Mobile Slots
Anytime Casino
Puzzle Games
Anagram Solver
best e cigarette

free spins no deposit uk

You'll find everything you need to know about bonuses in Swedish at bonuscash.nu

Casino, or カジノ, as they say in Japan is one of the hottest trends in online gambling in Japan
casinodb.com
moviestarplanet hack
Casino Sites

Find today's best video game promo codes on Dealspotr

CHAT TOPICS
NVIDIA TITAN V Gaming Benchm
Lost Soul Aside PS4 Gameplay
MechWarrior 5: Mercenaries R
+16 Trainer for Spellforce 3
TechNews - Toshiba's 14TB HD
Fade to Silence Announced
Nvidia launches $3000 Titan
Bethesda Wants to Save Singl
SpellForce 3 Released
Official Shadow of War Onlin
Battlezone 2 is getting rema
Fallout 4 New Vegas Announce
Dragon's Crown Pro Looks Gor
Unity 5 Adam tech demo gets
DOOM VFR Launch Trailer
SpellForce 3 - Gameplay Trai
Electronic Arts Loses $3 Bil
Windows 10 Experiment: Runni
Get Flight Unlimited 2K16 fo
SpellForce 3: The Elves of F


Please e-mail us if you have news.

(c) 1997-2017 Gameguru Mania
Privacy Policy statement
 Gameguru Mania News - May,25 2006 -  
F.E.A.R. patch, servers & SDK v1.05 - patch
(hx) 02:09 PM EDT - May,25 2006 - Post a comment
Sierra has released a new patch (->get v1.07) for F.E.A.R., bringing the sci-fi first-person shooter by Monolith Productions to version 1.05. This update adds two multiplayer modes, called Control and Capture All, and as usual it's accompanied by the corresponding Win32 (148.3MB) and Linux (140.9MB) dedicated servers and an updated SDK (611.5MB). Another mirrors: 3DGamers, FileFront, StrategyInformer, VGPro(full patch) and WP.
Control mode:
Two teams compete for three Control Points. Teams earn points for each Control Point they hold. To win, one team must reach the score limit before their opposition or have the highest score when the time limit expires.

Capture All mode:
Two teams compete for five Control Points. Team points are earned for neutralizing or capturing a Control Point as well as killing enemy players. To win, one team must capture all five Control Points, reach the score limit before the opposing team does, or have the highest score when the time limit expires.
last 10 comments:

 Add your comment (free registration required)