Arena: Warriors; Commander - EaW announced - briefly
(hx) 09:21 PM CEST - May,18 2006
- Post a comment Slitherine
sent out a press release announcing they have two new games in development.
Arena :
Warriors is a fantasy RPG/RTS, while
Commander -
Europe at War is a high level turn based strategy game set in WWII.
Arena: Warriors is a role-playing strategy game set in a rich fantasy
world. The game is a unique blend of traditional RPG and RTS genres, where
players can recruit, equip and train huge armies to fight in real time in epic
3D battles. The player chooses varied missions and quests from a story driven
campaign, developing their fledgling army into an elite fighting force strong
enough to defeat the evil threatening their world. The training,
equipment and appearance of individual units can be customized by the player,
allowing them to craft their own army.
Features:
- Unique role-playing game on an army level.
- Believable fantasy setting.
- Epic battles in real time 3D.
- 3D Quest Map and a non-linear story driven campaign.
- Recruit, train & equip your troops.
- Personalize your unit's appearance and equipment.
- Play as either side.
- Over 100 missions to play.
- All animation in game is motion captured using the latest IR camera
technology.
Commander - Europe at War is the first in a series of high level turn
based strategy games. It is being jointly developed by Firepower Entertainment
and Slitherine Software. The first game spans WW2, allowing players to control
the axis or allied forces through the entire war in the European Theatre. Can
Germany's rise be stopped or will the jackboots of the SS march through London.
Features
- Huge hex based campaign map covering the USA to the west, Africa to the south,
Scandinavia to the north and the Ural's to the east.
- 6 epic scenarios including the operation Barbarossa, DDay and the Grand
Campaign
- Research over 50 inventions from 5 different technology areas
- 12 different unit types including Light Tanks, Heavy Tanks, Destroyers and
Motorised Corps, each with their own strengths and weaknesses.
- Recruit and attach Historical Commanders to your units.
- Detailed and realistic combat that models supply, morale, terrain, leadership,
equipment, training, strategic weapons and fog of war.
- Easy to learn, hard to master game play that is the cornerstone of Slitherine
game design.
- Multiplayer via e-mail, hotseat, Internet and including optional timed turns
and 7 difficulty settings.
- Use of Osprey publishing artwork in game, a leading publisher of military
history books.
- Easily moddable script files that allow players to alter many aspects of
gameplay including research, unit stats, terrain effects and many more.
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