Epic will once again demonstrate Unreal Engine 3 in their private theater within their ExpoSuite, ES128, located in the main exhibition hall. Epic will showcase a number of new and improved Unreal Engine 3 features including: PlayStation 3 and Xbox 360 support, FaceFX cinema-quality facial animation with auto-generated lip-synching, new physics-based animation that provides gameplay features (like blending hit reactions with character animations), new in-editor performance optimization tools, a new COLLADA-compatible import pipeline, Epic's new high-performance multi-threaded renderer and much more. Epic Speaker Sessions at GDC: - Wed March 22, 12:00pm-1:00pm (Programming) - "Building a Flexible Game Engine" - Tim Sweeney and Martin Sweitzer - Thurs March 23, 9:00am-10:00am (Production) - "Multiplayer Cheating: Dispatches from the Front" - Jeff Morris - Thurs March 23, 12:00pm-1:00pm (Visual Arts) - "Tips and Tricks for Modeling for Next-Gen Games" - Pete Hayes - Thurs March 23, 4:00pm-5:00pm (Game Design) - "3ds Max and ZBrush Workflow" - Shane Caudle - Fri March 24, 9:00am-10:00am (Visual Arts) - "Modeling Next-Gen Characters: From Concept to Game" - Kevin Lanning and Jerry O'Flaherty
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