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 Gameguru Mania News - Feb,11 2006 -  
Far Cry PC vs. Far Cry 360 comparison video - movie
(hx) 02:52 PM EST - Feb,11 2006 - Post a comment / read (7)
A developer post on the Ubi Soft forums has link to a benchmark video (local US mirror ~ 37.8MB Quicktime) that compares the PC version of Far Cry to the Xbox 360 version. In the video the shader effects for water are turned to maximum and then compared side by side with the Xbox 360 version. (thanks EvilAvatar)

In related news, has posted an article going over the features of CryEngine 2, the engine used by Crysis from Far Cry developer Crytek.
Breakable Objects and Foliage: Remember Red Faction? One of the first shooters to support wanton environmental demolition, but still very much "destruction on a leash," and no one's really bothered to expand much since. (Too unpredictable, that's what devs will tell you. Or "does nothing for the gameplay."). In Crysis it's all about the gameplay, and the CryENGINE2 scales it to entirely new levels, offering randomly breakable objects, trees, and wholesale buildings. Imagine running a bulldozer into a shanty and watching the walls randomly buckle, the roof shingling fall apart in pieces, and the sides cave at different angles. Crytek's rule of thumb: if it looks destructible, it probably is. Trees, too. Launch missiles at palm trees and witness them crack apart at arbitrary points; as the tree top falls, the leaves hit the ground and bend or fan in direct proportion to their angle of impact. And watch your backtrail -- too much bending of grass near enemies and they'll notice...and hunt you down, now based as much on visual as aural evidence of your transgression.

Backlighting: Leaves are translucent in real-life, but games like to pretend they're just static objects or flat-textures, thick as steel. Backlighting in Crysis allows shadows and light through the physical structures of light-permeable objects.

Caustics: Just a fancy name for improved light refraction. You remember your physics, right? The index of refraction was that annoyingly arbitrary number assigned to light-bending substances like plastic or glass or water. Light goes in at one angle and bends in another (ergo toys like the magical wonderful prism!). In Crysis caustics model the refraction of photons as they pass through surfaces like water and scatter on the sea floor, producing the wavy-glow effects you get in swimming pools or near shoreline through exceptionally clear water.
last 10 comments:
Badmagic(09:01 PM EST - Feb,11 2006 )
What is everyone using to watch this?

I tried Quicktime Alt which did not work then resorted to full Quicktime and I am not getting any picture or sound through that either, any suggestions?

(04:39 AM EST - Feb,12 2006 )
What is everyone using to watch this?

QuickTime Alternative v1.68

yessum(10:52 AM EST - Feb,12 2006 )

Badmagic(01:58 PM EST - Feb,12 2006 )
Thanks guys, not sure what was wrong, un-installed then re-installed it a third time and it works fine now?

KingArthur(05:23 PM EST - Feb,12 2006 )
That water on the xbox 360 is amazing, wish I could get that in my far cry, I am really looking forward Crysis I love the idea of destructible objects and buildings, also moving foliage sounds awesome to me.

nb411(06:26 PM EST - Feb,12 2006 )
You're not the only one ;)

yessum(07:28 PM EST - Feb,12 2006 )
I too wish that. It's simply... marvelous. The environments themselves, from what the video showed, are magnificent. I wish I could afford an X360.

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