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 Gameguru Mania News - Jan,18 2006 -  
3DMark06 released - demo
(hx) 10:57 AM EST - Jan,18 2006 - Post a comment / read (5)
As promised, Futuremark has released 3DMark06 Build v1.0.2 (local US mirror ~ 580MB). This new version includes 3 old graphic tests (Return to Proxycon(SM2.0), Firefly Forest(SM2.0) and Canyon Flight(HDR/SM3.0)) with enhanced graphic effects (more lights, more shadows, more complex geometry) and one new test(Deep Freeze (HDR/SM3.0). Another mirrors: FileShack, GameSpot, GH.
3DMark06 highlights:
- Two HDR/SM3.0 graphics tests, requiring DirectX 9 hardware with support for SM3.0, 16 bit floating point textures and 16 bit floating point blending.
- Two SM2.0 graphics tests, requiring DirectX 9 hardware with full SM2.0 support.
- Two completely new CPU tests, both supporting threading and multiprocessors, requiring DirectX 9 hardware with SM2.0 support.
- Feature tests focusing on key characteristics of graphics performance.
- The 3DMark06 demo the ultimate display of real-time 3D graphics featuring an original sound track.
- A wide range of benchmark settings and professional tools for image quality inspection, texture filtering quality testing, automated batch runs and a lot more.
- A mini-game based on the CPU test for users to run the game-engine used in the CPU test.

Note: The results and final score of 3DMark06 are not comparable with any previous version of 3DMark.

Minimum System Recommendations:
- Intel or AMD compatible processor 2.5GHz or higher
- DirectX  9 compatible graphics adapter with Pixel Shader 2.0 support or later, and graphics memory of 256 MB minimum
- 1GB of system RAM or more - 1.5GB of free hard disk space
- Windows XP operating system with latest Service Packs and updates installed
- DirectX 9.0c December 2005 or later
- Microsoft Excel 2000, 2003 or XP for some 3DMark functionality
- Microsoft Internet Explorer 6 for some 3DMark functionality

* To run the HDR/SM3.0 graphics tests, a DirectX 9 compatible graphics adapter with support for Pixel Shader 3.0, 16 bit floating point textures and 16 bit floating point blending is required.
The first reviews can be found on AnandTech, EliteBastards, Hexus, PC Perspective, Techgage and Tweak3D.
last 10 comments:
El_Coyote(01:08 PM EST - Jan,18 2006 )
soooooo

just more lights and gimmics.. but the same scenes.. thats not even worth a download

Nosferatu(10:08 AM EST - Jan,19 2006 )
New scene -- abandoned arctic base or whatever. And then Canyon Flight now has HDR. Visit http://firingsquad.com/ for 3Dmark06 review, you'll understand it's worth a dowload if you have capable hardware.

Stumpus(11:42 AM EST - Jan,19 2006 )
I have a GeForce 7800GT 256mb PCI-E (factory over clocked) and not slow by any means, but this is pointless as a tool as even established PC mags don't use it.
If i hadn't just played the ass of Far Cry,FEAR,X3 and BF2 (in 1600x1200 this util would make you feel like you had wasted your money.

Playing games is what it's about, if your sitting there happy with what your card is rendering and the fps what is the problem? I was more interested to see the 'dragon' demo using SM3.0, but other than that what a load of hyperbole!!!

LOL to think they want you to **PAY** for the full thing! Even more to the point, why???????????

No.21(12:15 PM EST - Jan,19 2006 )
http://www.extremetech.com/article2/0,1697,1912116,00.asp'

A good article on 3DMark 06 with some criticism, points and thought,s on their way of making "the" benchmark tool.

I myself, wouldn't bother with making my major decision when buying a gfx card based on 3DMark 0* points. Gfx cards are made for playing games with, currently in most of the situations imo. Where AF/AA and other image enhancements plays a big part, especially when buying a high end card as the X19/8~, 78~.

Its the sense,s that your are trying to satisfy, dont try to satisfy your ego more than needed. Like with buying the most expensiv card there is, even tho the one for less price will satisfy you and bring better image quality than your current gfx card. Much is about price vs. performance and even "Watt" now, at this time of hidden cost, and the things that matters of course.

lmer(01:07 PM EST - Jan,19 2006 )
There's so much difference between game engines and how they work/what hardware components they strain the most that a single 3D test cannot even come close to being a true universal benchmark. Totaly useles software imho, updated(feature-wise) rarely.

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