In the interview, Kojima reveals that the best developers over at Kojima Productions have been working on an Online Metal Gear Solid for some time, but could never find the opportunity to release their work. With the announcement of Subsistence, team members decided to put together all their work together and allow people to play it. They did this while believing that what they had achieved at that point wasn't "ideal" as far as Online play is concerned. The real fun apparently comes after people have played Subsistence. "We would like to make a more meaningful Metal Gear Online after hearing the opinions of people who've played the Online battles in Subsistence." Kojima comments. "Years from now, we'd like to realize this on the PlayStation 3, on the Xbox 360, or maybe on the PC."
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